SummaGrande

Attractive Learning Environment (ALE)

Official Hub for the Educational E-sports Project

Summa Grande – Mathematics Card Game in an E-sports Format

Summa Grande is a two-player, multi-platform educational game that bridges the gap between subject-matter Olympiads and competitive e-sports. It is the direct successor to the SummOn system.

The core gameplay focuses on mental agility in:

  • Addition (range 1–100).
  • Multiplication (range 1–100).

Designed for pair-based competition, the game develops lasting numeracy skills by combining strategic card play with rapid mental calculation.

Pre-alpha Gallery

  • Authentication system showcasing Epic Account Services integration for Steam, Google, and Apple
  • Fig. 1: Authentication system showcasing Epic Account Services integration for Steam, Google, and Apple.
  •  Pre-Alpha Lobby interface featuring character customisation and EOS-integrated achievement systems.
  • Fig. 2: Pre-Alpha Lobby interface featuring character customisation and EOS-integrated achievement systems.

"Play & Learn" Foundations

  • ALE (Attractive Learning Environment): We harness Unreal Engine 5 to deliver high-fidelity graphics, overcoming the stigma of "boring" educational software.
  • Additive Education Model: Learning is an organic layer within the mechanics. Students master math to gain tactical advantages.
  • Knowledge Atomisation: Content is delivered in focused 5, 15, or 30-minute modules.

Parent-As-Mentor (PAM)

  • Cross-platform Play: Students compete on mobile (Android, iOS), while parents or teachers supervise via desktop (Windows, macOS, Linux).
  • Active Mediation: Encourages co-playing to bridge the digital divide and foster family cohesion.

Mastery Learning: Perfect Lock

  • Perfect Lock: Ranking points are awarded solely for flawless solutions, emphasizing mastery over simple victory.

Ethical Economy: Play2Look (P2L)

  • No Pay-to-Win: Microtransactions are strictly cosmetic (skins, avatars).
  • Transparency: No randomised loot boxes; full parental oversight of purchases.

Edutainment E-sports Leagues (EEL)

  • A subject-contest as e-sports competitions

We are unusual

  • ALE: Aesthetic learning design reducing cognitive load.
  • PAM: Parental empowerment model within digital play.
  • Perfect Lock: Scoring mechanic rewarding error-free mathematical responses.
  • Play&Learn: Proprietary system merging curriculum with e-sports and many others.
  • Play2Look (P2L): Ethical monetisation focused on character expression.
  • EEL: Educational contest like e-sports.

Publisher & Legal Information

  • Publisher: IETI – Institute of Educational Information Technologies.
  • Data Administrator: Marcin Kołacz.
  • Contact: Ten adres pocztowy jest chroniony przed spamowaniem. Aby go zobaczyć, konieczne jest włączenie obsługi JavaScript..
  • Domain: ieti.pl 
  • Privacy Policy: SummaGrande