SummaGrande
Attractive Learning Environment (ALE)
Official Hub for the Educational E-sports Project
Summa Grande – Mathematics Card Game in an E-sports Format
Summa Grande is a two-player, multi-platform educational game that bridges the gap between subject-matter Olympiads and competitive e-sports. It is the direct successor to the SummOn system.
The core gameplay focuses on mental agility in:
- Addition (range 1–100).
- Multiplication (range 1–100).
Designed for pair-based competition, the game develops lasting numeracy skills by combining strategic card play with rapid mental calculation.
Pre-alpha Gallery

- Fig. 1: Authentication system showcasing Epic Account Services integration for Steam, Google, and Apple.

- Fig. 2: Pre-Alpha Lobby interface featuring character customisation and EOS-integrated achievement systems.
"Play & Learn" Foundations
- ALE (Attractive Learning Environment): We harness Unreal Engine 5 to deliver high-fidelity graphics, overcoming the stigma of "boring" educational software.
- Additive Education Model: Learning is an organic layer within the mechanics. Students master math to gain tactical advantages.
- Knowledge Atomisation: Content is delivered in focused 5, 15, or 30-minute modules.
Parent-As-Mentor (PAM)
- Cross-platform Play: Students compete on mobile (Android, iOS), while parents or teachers supervise via desktop (Windows, macOS, Linux).
- Active Mediation: Encourages co-playing to bridge the digital divide and foster family cohesion.
Mastery Learning: Perfect Lock
- Perfect Lock: Ranking points are awarded solely for flawless solutions, emphasizing mastery over simple victory.
Ethical Economy: Play2Look (P2L)
- No Pay-to-Win: Microtransactions are strictly cosmetic (skins, avatars).
- Transparency: No randomised loot boxes; full parental oversight of purchases.
Edutainment E-sports Leagues (EEL)
- A subject-contest as e-sports competitions
We are unusual
- ALE: Aesthetic learning design reducing cognitive load.
- PAM: Parental empowerment model within digital play.
- Perfect Lock: Scoring mechanic rewarding error-free mathematical responses.
- Play&Learn: Proprietary system merging curriculum with e-sports and many others.
- Play2Look (P2L): Ethical monetisation focused on character expression.
- EEL: Educational contest like e-sports.
Publisher & Legal Information
- Publisher: IETI – Institute of Educational Information Technologies.
- Data Administrator: Marcin Kołacz.
- Contact: Ten adres pocztowy jest chroniony przed spamowaniem. Aby go zobaczyć, konieczne jest włączenie obsługi JavaScript..
- Domain: ieti.pl
- Privacy Policy: SummaGrande